John Reed - Hubert Pierrard (1982)
1. d4 Nf6
2. c4 g6
3. Nc3 Bg7
4. e4 d6
5. Bg5 (of course)
5. ... Nbd7
6. f4 h6
7. Bh4 c6 (slow but allows Qb6 or Qa5 . The problem for White in Bg5 is always the black squares on the Q side and centre))
8. Nf3 0 -0
9. e5 de5
10. fe5 Ng4 ( not bad Nh5 may be better)
11. e6 !? (introducing huge complications. Blacks pawns are a mess. Is his Knight good or bad on g4?)
11. ... Nb6. (better to take fe6. Then not 12 Bd3 because of e5! better 12 Qe2 ! e5 ! 13. 0-0-0-! . very hard to find this over the board )
12. ef7 Rf7
13. Qd2 (keep the Knight out )
13. ... Qd6 ( with the idea of Qe6 +, better Qd7 as Q now vulnerable )
14. 0-0-0 ! Qb4 (better Qf4 but Black is now worse )
15. h3 (go away ) Nf6 ( disaster. only way to keep game alive was to give this up)
17. Ne5 Na4 (desperation)
18. Nf7 (why not?) Bf5
18. Na4 Qa4
19. b3 Qa3+
20. Qb2 Qa5 ( he had to swap but its terrible now)
21. Be1 (guards the dark squares ) Qc7
22. Ne5 ( a whole rook up ) h5
23. Bd3 ( finally get the bishop out) Ne4
24. g4 (oh dear) Bh6+
25. Kb1 1-0
So another King's Indian bites the dust thanks to John's unusual system. Just be prepared to play sharply if you want to get the best out of it!
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